During these days we had a huge progress on our game. A lot of new models, UI designs, textures had been added in our game.
At first I finished a very easy task "the cancel Button" on the hacker's side. Although after the important play testing we decided to change the way in hacker's play, we don't need the cancel button anymore , haha.
But I am very happy about the changing in hacker's playing. Sometimes even myself will get confused in the input of hacker's.
After that, we start to fixing the bugs in the game. I am glad that we have hansoft with us it is so helpful for debugging. I think I had fixed like six bugs.
We also took a lot of time to do play testing with each other in the team.
And I need to mention the play testing again. We set it up on Wednesday afternoon, I also invited my friend coming to our lab to play our game. After Wednesday we felt like there comes a bomb. It was very hard for
people on the hacker'side to play. And we had a meeting on the Thursday morning, I and several members suggest changing the way of control in hacker's play. And It looks like this right now.
2013年10月12日星期六
2013年10月4日星期五
Debugging mode, Debug manager, Developing key.
Hey, I am going to update my blog today. It seems two weeks have past since the last update.
As I mentioned last time , I am building the Debugging mode to makes our game easier for producers to test and also made some helpful function for other programmer to use.
This task is not easy to finish, I need to like go through every part of the coding and know the structure of the whole game. It takes me a lot of time to talk with almost all the engineers on the team to let them help me to understand each part of the game. And then it seems to get easier to do debugging mode. It is interesting find out how it works in network between the hacker and thief. I had learned a lot by going through other guys code.
Anyway I got these thing worked, Although producers don't check it yet, but I think it will be fun.
As I mentioned last time , I am building the Debugging mode to makes our game easier for producers to test and also made some helpful function for other programmer to use.
This task is not easy to finish, I need to like go through every part of the coding and know the structure of the whole game. It takes me a lot of time to talk with almost all the engineers on the team to let them help me to understand each part of the game. And then it seems to get easier to do debugging mode. It is interesting find out how it works in network between the hacker and thief. I had learned a lot by going through other guys code.
Anyway I got these thing worked, Although producers don't check it yet, but I think it will be fun.
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